University of Chester

Programme Specification
Interactive Digital Media BSc (Hons) (Single Honours)
2016 - 2017

Bachelor of Science (Single Honours)

Interactive Digital Media

Interactive Digital Media

University of Chester

University of Chester

Thornton Science Park

Undergraduate Modular Programme

Full-time

Classroom / Laboratory,

3 years full time

7 Years

Annual - September

I15A

I150

No

17a. Faculty

17b. Department

Science & Engineering Computer Science

Computing

None

Computer Science Undergraduate Board

Thursday 1st May 2014

  • The programme will promote the academic, vocational and personal development of students; and increase self-awareness and insight into both professional and ethical issues relevant to Interactive Digital Media.
  • To encourage a critically and theoretically informed and reflective approach to academic study;
  • To foster learning and research related to the academic, personal and vocational concerns of its students and staff;
  • To facilitate access to higher education and lifelong learning by flexibility in admissions procedures, and learning and teaching styles;
  • To develop skills and knowledge appropriate to preparation for postgraduate study or further research, and to a range of vocations and careers, particularly in the area of Interactive Digital Media;
  • To provide effective, structured learning opportunities for undergraduate study in Interactive Digital Media which promote the development of knowledge and understanding, research skills, skills of analysis and interpretation, skills of coherent argument, skills of communication and presentation;

 FHEQ Level 4 = CO4xxx  FHEQ Level 5 = CO5xxx   FHEQ Level 6 = CO6xxx 


1. Information and its attributes: models including technology management, project management, and strategic planning
CO4010 CO4013 CO5014 CO6001
2. Understand the design principles behind Interactive Digital Media presentations.
CO4112 CO4010 CO5012 CO6014
3. The theoretical background of techniques such as sound sampling (rates and sizes), vector and bitmap image creation, and colour quality, to systems in current use.
CO4013 CO5011 CO5012
CO6014 CO6009
4. Information risk management and associated processes/methodologies: components including risk identification, assessment, prioritisation and treatment
CO4027 CO5022 CO5026  
5. Digital media applications: policies, standards, guidelines and controls to protect information and its attributes
CO4112 CO4010    

6. Digital media management: understanding the personal, organisational, and legal/regulatory context in which  systems could be used, and the risks of such use and the constraints (such as time, finance and people) 

    CO6014 CO6113
7. Knowledge, understanding and skills appropriate to graduate employment and specifically to employment within the digital media sector
CO5019 CO5101 CO6014 CO6009

8. Knowledge, understanding and skills in relation to the theoretical and practical aspects of investigation; interviewing clients and stakeholders

CO4112 CO5012 CO6014
Knowledge and Understanding

 FHEQ Level 4 = CO4xxx  FHEQ Level 5 = CO5xxx   FHEQ Level 6 = CO6xxx


1. Solving problems and communicating solutions in a professional and rigorous fashion
CO4010 CO4013 CO4027 CO4033 CO4034 CO4112
CO5019 CO5011 CO5012 CO5014 CO5016 CO5022
CO6009 CO6023 CO6601 CO6602 CO6603 CO6604
2. Making connections between subjects taught in separate modules   CO5019 WB5101
CO6009 CO6001 CO6011 CO6014 CO6113
3. Evaluating methodologies within the discipline   CO5012 CO6001 CO6009 CO6027
4. Planning and conducting a research project; synthesis and integration of information from a variety of sources
   CO6009 CO6014 CO6026 CO6027 

5. Critically analysing evidence and intelligence and assessing its value in the investigation process
CO4010  CO5022 CO6011 CO6014
6. Acting independently, managing and critically reflecting upon learning, but also being aware of team dynamics and how to be an effective team player 
  CO5019 CO6014
7. Evaluating and implementing investigative processes and the planning required to  conduct an investigation relating to digital media implementation. CO4013 CO5011  CO6014

8. Applying the investigative mind­set and demonstrating how to make and record decisions during the systems life cycle.
CO4033  CO5022 CO6026

 

Students will demonstrate the ability to manage their time, and to plan, conduct and report research in a variety of formats, and deal with statistical and textual analysis of data. Students will gain experience in project management consistent with practice in professional contexts, as well as knowledge of ethical standards. They will demonstrate numerical skills appropriate to the interpretation of large data sets; the ability to work effectively in a team; the ability to plan and carry out work individually, keeping to deadlines; the ability to reflect upon their own learning and performance and enhance their abilities in the light of that reflection.

FHEQ Level 4

  • Time management (CO4005)
  • Reflection skills (CO4005)
  • An awareness of ethical issues raised when working with technology (all modules)
  • Ability to use library resources in order to identify and retrieve source material, compile bibliographies, inform research and enhance presentations (all modules)
  • Familiarity with commercially used software (CO4112 CO4027 CO4010)

FHEQ Level 5

  • The ability to work as a key member of a team (CO5019/WB5101)
  • Enhanced reflection skills (CO5019/WB5101)
  • Project management (CO5019)
  • Reconcile conflicting project objectives, finding acceptable compromises recognising the limitations of capability, capacity, cost and time (CO5021 & CO5019)
  • Appreciate the need for continuing professional development in this discipline (all modules)
  • Build and test software solutions for a range of application contexts (CO5027)
  • Familiarity with commercially used software (CO5027, CO5019 & CO5012)

FHEQ Level 6

  • The ability to plan, manage, conduct and report a complex individual project (CO6009)
  • Demonstrate an understand of current theories, models and techniques that provide a basis for problem identification and analysis, software design, development, implementation, verification and documentation (CO6009)
  • Apply software engineering techniques to a range of real-world problems and issues (all modules)
  • Organisation and project management skills (CO6001)
  • Professional specialisation (CO6011, CO6014)

 

 FHEQ Level 4 = CO4xxx  FHEQ Level 5 = CO5xxx   FHEQ Level 6 = CO6xxx


1. Ability to communicate with multiple stakeholders in an appropriate way, in a variety of forms .
CO4010 CO4027
CO5019 CO5011 CO5027
CO6014 CO6009 CO6113
2. Ability to work as an individual and as part of a team to develop to deliver professional digital media services and systems.
CO4010 CO4027 CO4013 CO4112
CO5019 CO5022 CO5027 CO5014
CO6001 CO6009 CO6113 
3. Ability to negotiate and compromise as necessary to deliver professional digital media services and systems.
    CO5019 CO6001 CO6009
4. Recording decision ­making processes and justifying actions in design and implimentation
  CO4112 CO6014 
5. Justifying the investigative and decision making process in an evidential setting. CO4112  CO5019 CO6009


Students will be able to apply specific skills relevant to current practice in the area of Interactive Digital Media and computing, and continue to develop these skills with an appreciation to technological responsibility.

 

The Interactive Digital Media (IDM) programme offered is a Single Honors subject programme studied over three years.

Each module is worth 20 credits with 200 hours of associated teaching and learning, except for the double modules which carry a 40 credit value and 400 hours of teaching and learning.

The programme takes into account the bench-marking statements for Computing (IDM does not have its own) and the Framework for Higher Education Qualifications in England, Wales and Northern Ireland. The structure has at its core the establishment and development of knowledge, skills and understanding of IDM situated within the design factors which impact upon them and upon which they impact.

Assessment of the modules is through academically, personally and vocationally orientated outcomes designed to prepare the student for graduate level work and/or further study.

At Level 4 the student gains exposure to a wide range of theories, skills and practices underpinning the production of IDM systems.

Level 5 sees the development of design and development theories, and essential skills and practices that underpin the production of IDM in a range of contexts. 

Level 6 provides opportunities for more critical questioning and application in specialist areas. Through the three levels of graduated study students will have developed both subject specific and key/transferable skills applicable in a wide range of contexts.

Mod-Code Level Title Credit Single
CO4010 4 Introduction to User Experience 20 Comp
CO4013 4 Digital Media Production 1 20 Comp
CO4027 4 Introduction to Web Based Technologies 20 Comp
CO4033 4 Design for Digital Environments 20 Comp
CO4034 4 Introduction to Content Creation and Animation 20 Comp
CO4112 4 Digital Media Publishing 20 Comp
CO5011 5 Digital Audio 20 Comp
CO5012 5 Video & Multimedia Authoring 20 Comp
CO5016 5 Digital Entertainment Engineering 20 Optional
CO5019 5 Experiential Learning (Computing) 20 Optional
CO5022 5 Database Principles and Practice 20 Optional
CO5027 5 Website Production and Development 20 Comp
CO5114 5 Business Decision Making and Research 20 Comp
WB5101 5 Enhancing your Employability through Work Based Learning 20 Optional
CO6001 6 Managing a Computer Based Organisation 20 Optional
CO6009 6 Dissertation 40 Comp
CO6011 6 Technology Enhanced Learning 20 Optional
CO6014 6 Online Portfolio Development 20 Comp
CO6026 6 Intelligent Technologies 20 Optional
CO6027 6 Managing a Web-based Environment 20 Optional
CO6113 6 Multimedia Games Programming 20 Optional

The programme is modular and conforms to the nationally recognised credit structure adopted across the university sector. It comprises 3 levels of study and attainment. At each level, the student must gain 120 credits - that is 360 credits in total for the degree. The Certificate in Higher Education is an exit award for those students who have successfully completed level 4 and choose not to continue study to level 5, and the Diploma in Higher Education is an exit award for those students who have successfully completed levels 4 and 5 and choose not to continue into level 6.
The programme consists of seventeen 20-credit modules and one 40-credit module (level 6 dissertation). Each 20-credit module has an allocation of 200 notional learning hours.
The mode of study is full-time, or part-time, with attendance. At level 5 the student may choose between a Work Based Learning module and an Experiential Learning module based within the Department of Computer Science & Information Systems, the latter taking the form of a case study appropriate to Interactive Digital Media. At level 6 the student undertakes a compulsory individual dissertation.

N/A

N/A

The admissions data provided below was correct at the time of creating this programme specification (August 2015). Please refer to the prospectus pages on the corporate website www.chester.ac.uk for the most recent data.

The University has a strategy for Widening Access and Participation and seeks to recruit students from backgrounds and areas which might not be viewed as 'traditional'. The following is therefore for guidance only; each applicant is subject to individual consideration. Applicants should typically be able to demonstrate one of the following:

280 UCAS points from GCE A Levels or equivalent. Typical offer - BCC/BBC

BTEC Extended Diploma - DMM

BTEC Diploma -D*D*

For international entry requirements, you will need to visit http://www.chester.ac.uk/international/your-country and select the appropriate country.

 

Interactive Digital Media does not have its own Benchmarking Statements. In developing the programme the Department of Computer Science and Information Systems took cognisance of the Computing criteria in ensuring that students would graduate with appropriate levels in:

  • Computing related cognitive abilities and skills
  • Computing practical skills
  • Transferable and personal skills.

A combination of learning and teaching methods is employed:

  • Formal interactive lectures
  • Supervised practical and workshop sessions (individual and group) and demonstrations
  • Individual and group tutorials
  • Student-led presentations, seminars, and group discussion
  • Directed and independent study, particularly using on-line materials, guided reading and resource-based learning
  • Work based activities and reflection
  • Work-focused activity, including projects (and their planning), problem solving and case study analysis
  • Student-centred academic and work-related research
  • Reflection encouraged by use of Personal Development Portfolio.

Level 4: Learning is predominantly tutor-designed and guided, and students are offered opportunities for individual initiative within this framework, which provides groundwork in subject-specific and transferable study skills and encouragement to communicate accurately.

Level 5: Learning design remains largely tutor-guided and students are encouraged to work in collaboration with tutors and fellow students. There is opportunity for consolidation and development of appropriate study skills and for experiencing a range of appropriate methods for tasks in hand. The work-based learning placement or experiential learning project allows students to put the theory of the programme delivered during levels 4 and 5 into practice in a real-world context.

Level 6: Students develop a greater responsibility for their own learning, both independent and collaborative. There is a consolidation of appropriate study skills and their application to independent enquiry in the form of a major individual research development project.



Knowledge and Understanding

Examination, appraisal of literature and systems, projects, presentations.

Thinking or Cognitive Skills

Examination, coursework exercises, projects/dissertation, presentations.

Practical Skills

Coursework exercises, project work.

Transferable/Key Skills

Reports, presentations, reflection through work based learning support, group presentation. Work-based or experiential learning is an integral part of the programme at level 5. The aim of these WBL modules is to enable students to apply and develop their knowledge, either at their own place of employment or by an appropriate work placement, managed through a placement learning contract. The programme is designed to accommodate learning and assessment in the workplace for both full time and part-time students. Students will negotiate learning outcomes with their employer and or tutor, who will monitor and assess their achievement.

 

A graduate of this programme will be able to solve problems and communicate solutions across a broad range of areas within Interactive Digital Media, digital media and computing, and will be able to evaluate and analyse alternatives from a number of theoretical models. On completion of their study a graduate will be well placed to enter a range of careers, typically:

  • Internet Designers
  • Educational Media Designers
  • Internet Consultant
  • Information Solution Developer
  • Learning Technologist
  • Sound Recording and Production
  • Applications and Video Developer

The University is committed to the promotion of diversity, equality and inclusion in all its forms; through different ideas and perspectives, age, disability, gender reassignment, marriage and civil partnership, pregnancy and maternity, race, religion or belief, sex and sexual orientation. We are, in particular, committed to widening access to higher education. Within an ethically aware and professional environment, we acknowledge our responsibilities to promote freedom of enquiry and scholarly expression.

The programme is delivered in English and provided the student has attained the defined standard there are no other cultural issues.

As a technology-oriented degree there is a high likelihood that the majority of disabilities can be addressed using appropriate specialist hardware and software; individual applicants will be invited to discuss their individual needs with the programme leader and the applicant will be advised as to the provision that can be made for them, prior to accepting a place.

The Department of Computer Science runs a specialised project (The Harlequin Project) that exists to help locally based independent artists and groups to store, promote and publish their creative work, usually musical and theatre productions. All students on this programme are encouraged to get involved, mainly as volunteers, but some may have the opportunity of paid employment.

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