Interactive Digital Media BSc (Hons) (Single Honours)
2015 - 2016
Bachelor of Science (Single Honours)
Interactive Digital Media
Interactive Digital Media (Raffles College, Singapore)
University of Chester
University of Chester, Raffles College of Higher Education
Raffles College, Singapore
Undergraduate Modular Programme
Full-time and Part-time
Classroom / Laboratory,
3 years f/t up to 5 years p/t
Biannual - January - July
Science & Engineering
Computer Science Undergraduate Board
Thursday 1st May 2014
To promote the academic, vocational and personal development of students;
To encourage a critically and theoretically informed and reflective approach to academic study;
To foster learning and research related to the academic, personal and vocational concerns of its students and staff;
To facilitate access to higher education and lifelong learning by flexibility in admissions procedures, and learning and teaching styles;
To develop skills and knowledge appropriate to preparation for postgraduate study or further research, and to a range of vocations and careers, particularly in the area of Interactive Digital Media;
To provide effective, structured learning opportunities for undergraduate study in Interactive Digital Media which promote the development of knowledge and understanding, research skills, skills of analysis and interpretation, skills of coherent argument, skills of communication and presentation;
To increase self-awareness and insight into both professional and ethical issues relevant to the discipline of Interactive Digital Media.
1. Information and its attributes: models including technology management, project management, and strategic planning CO6001
2. Understand the design principles behind Interactive Digital Media presentations. CO6014
3. The theoretical background of techniques such as sound sampling (rates and sizes), vector and bitmap image creation, and colour quality, to systems in current use. CO6014 CO6009
4. Information risk management and associated processes/methodologies: components including risk identification, assessment, prioritisation and treatment CO6009
5. Digital media applications: policies, standards, guidelines and controls to protect information and its attributes CO6014
6. Digital media management: understanding the personal, organisational, and legal/regulatory context in which systems could be used, and the risks of such use and the constraints (such as time, finance and people) CO6014 CO6113
7. Knowledge, understanding and skills appropriate to graduate employment and specifically to employment within the digital media sector CO6014 CO6009
8. Knowledge, understanding and skills in relation to the theoretical and practical aspects of investigation; interviewing clients and stakeholders CO6014
1. Ability to communicate with multiple stakeholders in an appropriate way, in a variety of forms.
CO6014 CO6009 CO6113
2. Ability to work as an individual and as part of a team to develop to deliver professional digital media services and systems.
CO6001 CO6009 CO6113
3. Ability to negotiate and compromise as necessary to deliver professional digital media services and systems. CO6001 CO6009
4. Recording decision making processes and justifying actions in design and implementation. CO6014
5. Justifying the investigative and decision making process in an evidential setting. CO6009
Students will be able to apply specific skills relevant to current practice in the area of Interactive Digital Media and computing, and continue to develop these skills with an appreciation to technological responsibility.
The Interactive Digital Media(IDM)programme offered is a Level 6 top up Single Honours subject programme studied over one years if on a full time basis (longer part-time)
Each module is worth 20 credits with 200 hours of associated teaching and learning, except for the double modules which carry a 40 credit value and 400 hours of teaching and learning.
The programme takes into account the benchmarking statements for Computing (IDM does not have its own) and the Framework for Higher Education Qualifications in England, Wales and Northern Ireland. The structure has at its core the establishment and development of knowledge, skills and understanding of IDM situated within the design factors which impact upon them and upon which they impact.
Assessment of the modules is through academically, personally and vocationally orientated outcomes designed to prepare the student for graduate level work and/or further study.
At Level 4 the student will have gained exposure to a wide range of theories, skills and practices underpinning the production of IDM systems.
Level 5 the will have continued the development of these capabilities.
Level 6 provides opportunities for more critical questioning and application in specialist areas. Through the three levels of graduated study students will have developed both subject specific and key/transferable skills applicable in a wide range of contexts.
The programme is modular and conforms to the nationally recognised credit structure adopted across the university sector. Direct entry comprises 1 level of study and attainment based on prior achievement of L4 and L5 credits. The student must gain 120 credits. The programme consists of five 20-credit modules and one 40-credit module (level 6 dissertation). Each 20-credit module has an allocation of 200 notional learning hours. The mode of study is full-time, or part-time, with attendance. At level 6 the student undertakes a compulsory individual dissertation.
The admissions data provided below was correct at the time of creating this programme specification (August 2015). Please refer to the prospectus pages for the institution concerned for the most recent data.
The University has a strategy for Widening Access and Participation and seeks to recruit students from backgrounds and areas which might not be viewed as 'traditional'. The following is therefore for guidance only; each applicant is subject to individual consideration. Applicants should typically be able to demonstrate one of the following:
Interactive Digital Media does not have its own Benchmarking Statements. In developing the programme the Department of Computer Science and Information Systems took cognisance of the Computing criteria in ensuring that students would graduate with appropriate levels in:
Computing related cognitive abilities and skills
Computing practical skills
Transferable and personal skills.
A combination of learning and teaching methods is employed:
Formal interactive lectures
Supervised practical and workshop sessions (individual and group) and demonstrations
Individual and group tutorials
Student-led presentations, seminars, and group discussion
Directed and independent study, particularly using on-line materials, guided reading and resource-based learning
Work based activities and reflection
Work-focused activity, including projects (and their planning), problem solving and case study analysis
Student-centred academic and work-related research
Reflection encouraged by use of Personal Development Portfolio.
Prior knowledge expected
Level 4: Learning is predominantly tutor-designed and guided, and students are offered opportunities for individual initiative within this framework, which provides groundwork in subject-specific and transferable study skills and encouragement to communicate accurately.
Level 5: Learning design remains largely tutor-guided and students are encouraged to work in collaboration with tutors and fellow students. There is opportunity for consolidation and development of appropriate study skills and for experiencing a range of appropriate methods for tasks in hand. The work-based learning placement or experiential learning project allows students to put the theory of the programme delivered during levels 4 and 5 into practice in a real-world context.
For this programme
Level 6: Students develop a greater responsibility for their own learning, both independent and collaborative. There is a consolidation of appropriate study skills and their application to independent enquiry in the form of a major individual research development project.
Knowledge and Understanding
Examination, appraisal of literature and systems, projects, presentations.
Reports, presentations, reflection, group presentations
A graduate of this programme will be able to solve problems and communicate solutions across a broad range of areas within Interactive Digital Media, digital media and computing, and will be able to evaluate and analyse alternatives from a number of theoretical models. On completion of their study a graduate will be well placed to enter a range of careers, typically:
Educational Media Designers
Information Solution Developer
Sound Recording and Production
Applications and Video Developer
The University is committed to the promotion of diversity, equality and inclusion in all its forms; through different ideas and perspectives, age, disability, gender reassignment, marriage and civil partnership, pregnancy and maternity, race, religion or belief, sex and sexual orientation. We are, in particular, committed to widening access to higher education. Within an ethically aware and professional environment, we acknowledge our responsibilities to promote freedom of enquiry and scholarly expression.
The programme is delivered in English and provided the student has attained the defined standard there are no other cultural issues.
As a technology-oriented degree there is a high likelihood that the majority of disabilities can be addressed using appropriate specialist hardware and software; individual applicants will be invited to discuss their individual needs with the programme leader and the applicant will be advised as to the provision that can be made for them, prior to accepting a place.
Back - to previous page Print - launches the print options panel