University of Chester

Programme Specification
Interactive Digital Media BSc (Hons) (Single Honours)
2014 - 2015

Bachelor of Science (Single Honours)

Interactive Digital Media

Interactive Digital Media

University of Chester

University of Chester

Thornton Science Park

Undergraduate Modular Programme

Full-time and Part-time

Classroom / Laboratory,

3 years

7 Years

Annual - September




17a. Faculty

17b. Department

Science & Engineering Computer Science



Computer Science Undergraduate Board

Thursday 1st May 2014

  • To promote the academic, vocational and personal development of students;
  • To encourage a critically and theoretically informed and reflective approach to academic study;
  • To foster learning and research related to the academic, personal and vocational concerns of its students and staff;
  • To facilitate access to higher education and lifelong learning by flexibility in admissions procedures, and learning and teaching styles;
  • To develop skills and knowledge appropriate to preparation for postgraduate study or further research, and to a range of vocations and careers, particularly in the area of Interactive Digital Media;
  • To provide effective, structured learning opportunities for undergraduate study in Interactive Digital Media which promote the development of knowledge and understanding, research skills, skills of analysis and interpretation, skills of coherent argument, skills of communication and presentation;
  • To increase self-awareness and insight into both professional and ethical issues relevant to the discipline of Interactive Digital Media.

Knowledge and Understanding

  • The theoretical background of techniques such as sound sampling (rates and sizes), vector and bitmap image creation, and colour quality, to systems in current use.
  • Understand the design principles behindInteractive Digital Mediapresentations.
  • Theory of databases and website production.
  • Technology management, project management, and strategic planning.

Thinking or Cognitive Skills

  • Solving problems and communicating solutions in a professional and rigorous fashion.
  • Making connections between subjects taught in separate modules.
  • Evaluation of methodologies within the discipline.
  • Planning and conducting a research project.
  • Synthesis and integration of information from a variety of sources.

Practical Skills

  • Interpret and develop a range of technical skills required to implementInteractive Digital Media materials in a number of different environments such as DVD, internet and KIOSK presentations.
  • Gain experience in the development of Interactive Digital Media presentations through the implementation of a project, including digital video.
  • Report writing, group work, oral and written presentation skills, research skills.
  • Project planning.

Key Skills
  • Communication
  • Application of Number
  • Information Literacy and Technology
  • Improving own learning and performance
  • Working with others
  • Problem solving

  • Transferable Professional Skills

    Students will be able to apply specific skills relevant to current practice in the area ofInteractive Digital Mediaand computing, and continue to develop these skills with an appreciation to technological responsibility.

    The programme offered is a Single Honours subject programme studied over three years on a full time basis. Each module is worth 20 credits with 200 hours of associated teaching and learning, except for the double modules which carry a 40 credit value and 400 hours of teaching and learning. The programme takes into account the benchmarking statements for Computing (IDM does not have its own) and the Framework for Higher Education Qualifications in England, Wales and Northern Ireland. The structure has at its core the establishment and development of knowledge, skills and understanding of IDM situated within the design factors which impact upon them and upon which they impact. Assessment of the modules is through academically, personally and vocationally orientated outcomes designed to prepare the student for graduate level work and/or further study. At Level 4 the student gains exposure to a wide range of theories, skills and practices underpinning the production of IDM systems. Level 5 sees the development of these capabilities. Level 6 provides opportunities for more critical questioning and application in specialist areas. Through the three levels of graduated study students will have developed both subject specific and key/transferable skills applicable in a wide range of contexts.

    Mod-Code Level Title Credit Single
    CO4010 4 Introduction to User Experience 20 Comp
    CO4013 4 Digital Media Production 1 20 Comp
    CO4027 4 Introduction to Web Based Technologies 20 Comp
    CO4033 4 Design for Digital Environments 20 Comp
    CO4034 4 Introduction to Content Creation and Animation 20 Comp
    CO4112 4 Digital Media Publishing 20 Comp
    CO5011 5 Digital Audio 20 Comp
    CO5012 5 Video & Multimedia Authoring 20 Comp
    CO5016 5 Digital Entertainment Engineering 20 Optional
    CO5019 5 Experiential Learning (Computing) 20 Optional
    CO5022 5 Database Principles and Practice 20 Comp
    CO5027 5 Website Production and Development 20 Comp
    CO5114 5 Business Decision Making and Research 20 Comp
    WB5101 5 Enhancing your Employability through Work Based Learning 20 Optional
    CO6001 6 Managing a Computer Based Organisation 20 Optional
    CO6009 6 Dissertation 40 Comp
    CO6011 6 Technology Enhanced Learning 20 Optional
    CO6026 6 Intelligent Technologies 20 Optional
    CO6027 6 Managing a Web-based Environment 20 Optional
    CO6112 6 Digital Media for Mobile Devices 20 Comp
    CO6113 6 Multimedia Games Programming 20 Optional

    The programme is modular and conforms to the nationally recognised credit structure adopted across the university sector. It comprises 3 levels of study and attainment. At each level, the student must gain 120 credits - that is 360 credits in total for the degree. The Certificate in Higher Education is an exit award for those students who have successfully completed level 4 and choose not to continue study to level 5, and the Diploma in Higher Education is an exit award for those students who have successfully completed levels 4 and 5 and choose not to continue into level 6.
    The programme consists of seventeen 20-credit modules and one 40-credit module (level 6 dissertation). Each 20-credit module has an allocation of 200 notional learning hours.
    The mode of study is full-time, or part-time, with attendance. At level 5 the student may choose between a Work Based Learning module and an Experiential Learning module based within the Department of Computer Science & Information Systems, the latter taking the form of a case study appropriate to Interactive Digital Media. At level 6 the student undertakes a compulsory individual dissertation.

    The admissions data provided below was correct at the time of creating this programme specification (August 2014). Please refer to the prospectus pages on the corporate website for the most recent data.

    The University has a strategy for Widening Access and Participation and seeks to recruit students from backgrounds and areas which might not be viewed as 'traditional'. The following is therefore for guidance only; each applicant is subject to individual consideration. Applicants should typically be able to demonstrate one of the following:

    • A minimum of 240 UCAS points, of which 200 points must be obtained from GCE A Levels, including a Grade C in one subject. The remaining points may be achieved from GCE A/AS Levels, VCE double award, or from Level 3 Key Skills
    • BTEC National Diploma: merit/distinction profile
    • Irish Highers/Scottish Highers: B in 4 subjects
    • International Baccalaureate: 24 points
    • QAA recognised Access course, Open College Units or Open University Credits.

    Interactive Digital Media does not have its own Benchmarking Statements. In developing the programme the Department of Computer Science and Information Systems took cognisance of the Computing criteria in ensuring that students would graduate with appropriate levels in:

    • Computing related cognitive abilities and skills
    • Computing practical skills
    • Transferable and personal skills.

    A combination of learning and teaching methods is employed:

    • Formal interactive lectures
    • Supervised practical and workshop sessions (individual and group) and demonstrations
    • Individual and group tutorials
    • Student-led presentations, seminars, and group discussion
    • Directed and independent study, particularly using on-line materials, guided reading and resource-based learning
    • Work based activities and reflection
    • Work-focused activity, including projects (and their planning), problem solving and case study analysis
    • Student-centred academic and work-related research
    • Reflection encouraged by use of Personal Development Portfolio.

    Level 4: Learning is predominantly tutor-designed and guided, and students are offered opportunities for individual initiative within this framework, which provides groundwork in subject-specific and transferable study skills and encouragement to communicate accurately.

    Level 5: Learning design remains largely tutor-guided and students are encouraged to work in collaboration with tutors and fellow students. There is opportunity for consolidation and development of appropriate study skills and for experiencing a range of appropriate methods for tasks in hand. The work-based learning placement or experiential learning project allows students to put the theory of the programme delivered during levels 4 and 5 into practice in a real-world context.

    Level 6: Students develop a greater responsibility for their own learning, both independent and collaborative. There is a consolidation of appropriate study skills and their application to independent enquiry in the form of a major individual research development project.

    Knowledge and Understanding

    Examination, appraisal of literature and systems, projects, presentations.

    Thinking or Cognitive Skills

    Examination, coursework exercises, projects/dissertation, presentations.

    Practical Skills

    Coursework exercises, project work.

    Transferable/Key Skills

    Reports, presentations, reflection through work based learning support, group presentation. Work-based or experiential learning is an integral part of the programme at level 5. The aim of these WBL modules is to enable students to apply and develop their knowledge, either at their own place of employment or by an appropriate work placement, managed through a placement learning contract. The programme is designed to accommodate learning and assessment in the workplace for both full time and part-time students. Students will negotiate learning outcomes with their employer and or tutor, who will monitor and assess their achievement.

    Level 4: Students will be able to:

    • Demonstrate knowledge and understanding of basic terminology and key ideas within the disciplines of the programme;
    • Demonstrate basic skills appropriate to the disciplines of the programme, including the exercise of an open and questioning approach to familiar and new material;
    • Express ideas with clarity, accuracy and appropriate reference to sources.
    Level 5: Students will be able to:
    • Recognise, analyse and relate appropriately to one another more complex ideas and concepts within the disciplines of the programme;
    • Demonstrate further skills required in the programme, including use of and development of complex systems;
    • Apply appropriate techniques to the design, specification and/or development of systems;
    • Demonstrate an ability to audit their own skills and understand their development as a learner.
    Level 6: Graduating students will be able to:
    • Analyse and synthesise complex ideas in the disciplines of the programme; and evaluate them appropriately;
    • Apply independent enquiry and a wide range of skills appropriate to the disciplines of the programme;
    • Formulate a coherent design and implementation strategy, derived from a range of reading and/or practice, and comment critically upon such strategy;
    • Undertake project work in such a way that it is planned, implemented and interpreted with due regard for evidence, appropriate modes of enquiry and the communication of its outcomes.
    A graduate of this programme will be able to solve problems and communicate solutions across a broad range of areas within Interactive Digital Media, digital media and computing, and will be able to evaluate and analyse alternatives from a number of theoretical models. On completion of their study a graduate will be well placed to enter a range of careers, typically:
    • Internet Designers
    • Educational Media Designers
    • Internet Consultant
    • Information Solution Developer
    • Learning Technologist
    • Project Manager
    • Sound Recording and Production
    • Applications and Video Developer
    • Web Master

    The University is committed to the promotion of diversity, equality and inclusion in all its forms; through different ideas and perspectives, age, disability, gender reassignment, marriage and civil partnership, pregnancy and maternity, race, religion or belief, sex and sexual orientation. We are, in particular, committed to widening access to higher education. Within an ethically aware and professional environment, we acknowledge our responsibilities to promote freedom of enquiry and scholarly expression.

    The programme is delivered in English and provided the student has attained the defined standard there are no other cultural issues.

    As a technology-oriented degree there is a high likelihood that the majority of disabilities can be addressed using appropriate specialist hardware and software; individual applicants will be invited to discuss their individual needs with the programme leader and the applicant will be advised as to the provision that can be made for them, prior to accepting a place.

    The Department of Computer Science runs a specialised project (The Harlequin Project) that exists to help locally based independent artists and groups to store, promote and publish their creative work, usually musical and theatre productions. All students on this programme are encouraged to get involved, mainly as volunteers, but some will have the opportunity of paid employment.

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